Great game! really like the vibes and the puzzle works well, though it's a bit easy to get incredible points by prioritizing olives. I noticed a glitch - when i sold an item it didn't give me an extra space and said my table was still full.
Nice game! I saw the trailer on steam and the free looking fells better than the 90º view in the demo. Other 2 things I don't know if you are planning, but I didn't saw in the demo: a way to increase a specific food value, and maybe more deckbuilder thing, like a deck that you can change, adding or removing the amount of each food. Anyway, nice demo, wishlisted on steam!
I don't like that all the dialogue is gone. I really liked the guy talking about "bentos" and inserting random french. It had a unique charm.
I REALLY don't like that you can no longer freely look around and are stuck to turning 90 degrees, it feels rigid and uncomfortable. Idk if you were trying to make the game feel more claustrophobic, but it does, but it also feels less like I am actually in the game since I have no freedom of movement.
I don't like the objects just levitating in the void as the "shop". I know you wanted to make the game look more unique (because the last one was so similar to CloverPit), but the old one worked way better. Something about the way they are now lacks visual clarity and them just spinning in an empty space feels unfinished (they are not presented in any aesthetic way. I think it would be better if they were on plates, or hanging from hooks...). Also I find the restock lever kind of hard to notice on this version - I think some people could miss it easily.
Smaller nitpicks:
I don't like the little "whoosh" thing you added, it makes the scoring take even longer. Though I guess I can try speeding up the game. Haven't tried that yet. Maybe I will get used to it.
I kind of don't like that the dark square background was removed from the ingredients. I think it would look better if the black square bg was kept and you changed the color of the "aura" around it to a dark red or something similar. This one is just a nitpick.
Just feels like a lot of these changes made everything come off more sluggish and unfinished.
Hey, thank you a lot for the feedbacks! The dialogues are a bit weird because I didn't removed, but I will see this to. Really apreciate the feedbacks!
This is extremely fun! My first completion was by spamming olives and full bento retriggers, getting nearly 3 times the required score with only the first bento every round!
Looking forward to the full game!
It was easy to understand but hard to master. I beat it by acquiring the piggy bank early on and selling it after a few rounds, using the coins to buy large plates in the later rounds. Plus, the moldy bread item was excellent.
I really look forward to seeing this game update. Keep up the great work.
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Little Apple
Great game! really like the vibes and the puzzle works well, though it's a bit easy to get incredible points by prioritizing olives. I noticed a glitch - when i sold an item it didn't give me an extra space and said my table was still full.
Nice game! I saw the trailer on steam and the free looking fells better than the 90º view in the demo. Other 2 things I don't know if you are planning, but I didn't saw in the demo: a way to increase a specific food value, and maybe more deckbuilder thing, like a deck that you can change, adding or removing the amount of each food. Anyway, nice demo, wishlisted on steam!
what happened to the game? this is not the version i played a bit ago. it feels so sluggish and awkward now.
Hi! Sorry to hear that! What are your main complains?
Let's see.
I don't like that all the dialogue is gone. I really liked the guy talking about "bentos" and inserting random french. It had a unique charm.
I REALLY don't like that you can no longer freely look around and are stuck to turning 90 degrees, it feels rigid and uncomfortable. Idk if you were trying to make the game feel more claustrophobic, but it does, but it also feels less like I am actually in the game since I have no freedom of movement.
I don't like the objects just levitating in the void as the "shop". I know you wanted to make the game look more unique (because the last one was so similar to CloverPit), but the old one worked way better. Something about the way they are now lacks visual clarity and them just spinning in an empty space feels unfinished (they are not presented in any aesthetic way. I think it would be better if they were on plates, or hanging from hooks...). Also I find the restock lever kind of hard to notice on this version - I think some people could miss it easily.
Smaller nitpicks:
I don't like the little "whoosh" thing you added, it makes the scoring take even longer. Though I guess I can try speeding up the game. Haven't tried that yet. Maybe I will get used to it.
I kind of don't like that the dark square background was removed from the ingredients. I think it would look better if the black square bg was kept and you changed the color of the "aura" around it to a dark red or something similar. This one is just a nitpick.
Just feels like a lot of these changes made everything come off more sluggish and unfinished.
Hey, thank you a lot for the feedbacks!
The dialogues are a bit weird because I didn't removed, but I will see this to. Really apreciate the feedbacks!
mama kak 😛 peak
Fun game but the textures for the food kept breaking and my game crashed multiple times
I'VE NEVER MADE A BENTO BEFORE IN MY LIFE AND HOW DID I EVEN GET MYSELF STUCK INTO THIS SITUATION?! Youtube Link -
This is extremely fun! My first completion was by spamming olives and full bento retriggers, getting nearly 3 times the required score with only the first bento every round! Looking forward to the full game!
This game is soooo addicting. I love it
I love this game.
It was easy to understand but hard to master. I beat it by acquiring the piggy bank early on and selling it after a few rounds, using the coins to buy large plates in the later rounds. Plus, the moldy bread item was excellent.
I really look forward to seeing this game update. Keep up the great work.
food